Game Design

In this section you'll find work in interactive media and game design completed while earning my B.A at University of California Santa Cruz.

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

Project

To design characters and assets for 3D digital video games

Process

Worked in Blender to model, texture, and animate 3D characters and assets

Result

Rigged characters and assets implemented into fully functioning digital games

3D Character Design

Inspired by the steampunk aesthetic of the 80s, I designed this airplane mechanic in a 10-week long character design course. His defining features are the WWI fighter piolet cap & goggles.

Illustrated in Photoshop & modeled, textured, rigged, and animated in Blender.

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Patient File 004

A video game created in a 10-week long game design course. In a team of 8 members, I was a game developer and environmental artist handling game experience and the modeling and texturing of 3D assets.


Designed in Blender and implemented in GODOT.

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